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Adventures to Go! PSP ISO

Adventures to Go! PSP ISO


Download Adventures to Go! PSP ISO - It's adventure served your way! Word on the cobblestone is that the king needs new heroes to keep the kingdom safe. But are Finn Courtland and his band of misfits really what His Majesty had in mind? Take on jobs and battle monsters at Adventures to Go, where daring and dangerous adventures are made to order!

  • Strategic grid-based battles challenge you to use brains as well as brawn!
  • Control a diverse team of characters with unique spells and abilities!
  • A huge variety of spells, weapons, and monsters!

Natsume's Adventures to Go is a role-playing game where you never really need to leave town. The quests come to you, ordered up specifically to your parameters at the local adventurers' outpost, also called Adventures to Go. The game's laid-back, light-hearted atmosphere is largely enjoyable, but the RPG action itself becomes rote after just a few hours. You have to really like the idea of a customizable JRPG with plenty of special missions and monster grinding to get the most out of Adventures to Go.

You are Finn, a young adventurer seeking to make a living at Adventures to Go. Finn needs the payouts from his adventures to help his family, giving the hero something of an impetus to go out and be all… hero-y. When not out on a quest, you are largely tethered to town. Here, you can flit between home, the Adventures to Go mall, an office where you pick up jobs, a casino to make extra money, and a scholar's house where you read up on monsters, weapons, crystal shards, and more. Though the real estate seems limited, this town mainly is just a hub for your adventures out into the world.

At first, I really liked the idea of making my own adventurers to order. You head into the Adventures to Go mall and talk to Karla, who will help create the adventure to your liking – usually to help you satisfy the jobs you accepted at the office because that's where the real money is made. You set the parameters of your adventure based on the customization options you have unlocked, such as what kinds of monsters should appear on your quest. You determine locations by mixing up different landscape ingredients, like plains, forest, and desert to create specific spaces. This system requires a decent amount of guessing, but it's certainly unique. After setting the right price, the adventure is generated for you and you head off into battle.

Game  Information
NameAdventures to Go!
FormatISO
GenreAdventure, RPG, Strategy
File Size58.MB | Download
DeveloperGlobal A
PublisherNatsume Inc
Release27 October 2009
Play ModeSingle-player
LenguageEnglish

Gameplay



The adventure and battle scenes are where I slowly lost my patience with Adventures to Go. Battles unfold on grids with your party squaring off against monsters you encounter as you explore the generated area. (The mini-map is colored in as you push back the fog of war.) Battles use an action point system. The more AP you have, the more moves you can make. Battles invariably turn into you-go-they-go fights. The one wrinkle to battles is the use of shards to create magic before actually heading out into battle – which is annoying. Let me do this on the fly, even if I have to spend AP to do it. There are many different shards (blade, fire, ice, time, etc.) and at first, you have little guidance with how to combine them into effective spells. Only through guesswork do you really get some good spells, like the Blizzard Spear (ice, blade, time) or Fire Torando (wind, fire, and earth). Some gamers will enjoy experimenting, but I found it too cloying. A little guidance goes a long way.

Also dismaying: though your party grows over time, no member really stands out from the pack. Though you have mages, warriors, and more – nobody has anything special to them, such as a killer move or useful skill. You can't actually assign any magic to them, so what's the point of giving them different classes?

Adventures to Go is not melting the insides of your PSP with its powerhouse visuals. Though the art for people and the town is quite good, the adventure scenes are dull. The lighting effects that accompany spells are not terribly unique – you've seen these pops and flashes a zillion times before. The monsters are also boring. There is no voice work in Adventures to Go, but the game is buffed with a good soundtrack that matches the playful nature of Finn's adventures.

Verdict

Adventures to Go has some good ideas, such as generating your quests through building blocks in hopes of satisfying job requirements. But adventuring itself is slow – you walk around and fight some monsters while keeping an eye out for treasures and magical monoliths. The battle scenes offer nothing new either. You spend some AP to move, the monsters move. You spend so AP to attack, the monsters attack. It’s too bad that the execution just did not keep up with the concept or the game’s lively atmosphere. Otherwise, I would have been happy to recommend it to RPG fans looking for something a little different.
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